﻿using System;
using System.Runtime.Serialization;

namespace Unity.Commons.Client.Exceptions
{
    [Serializable]
    public class UnityBufferFileException : UnityClientException
    {

        public UnityBufferFileException()
            : base() 
        { }

        public UnityBufferFileException(string message)
            : base(message)
        { }

        public UnityBufferFileException(string message, Exception exception)
           : base(message, exception)
        { }

        protected UnityBufferFileException(SerializationInfo info, StreamingContext context) 
            : base(info, context)
        { }
    }
}
